


Whenever you decide to acquire these new power-ups, the game automatically increases its overall difficulty level, as a means to punish you for your greed. Throughout the game, you can acquire some new “hacks” (what the game calls the mid-level buffs) by accessing some specific terminals. So what did the MIND CONTROL DELETE developers add in order to balance things out?įoes with specific weak spots.
#SUPERHOT MIND CONTROL DELETE POWERS SERIES#
You can eventually change your life perk to other equally overpowered perks that last for the entire series of levels, such as a strong dash attack that basically glues you in front of a faraway foe without giving them time to react. That’s something I really didn’t appreciate, as it removed a big chunk of what made the game so challenging in the first place: a sense of urgency, a sense of ruining your run if you don’t pay proper attention to your surroundings. Ladies and gentlemen, MIND CONTROL DELETE gives a freaking health meter to your character. At every two rounds or so, you can get a perk to improve your chances in said gauntlet, be it more ammo in your weapons, faster movement, a faster weapon cooldown, and… healing? These levels are comprised of a series of small challenges set in a handful of different locales, with randomly placed enemies and items scattered throughout the place. You can freely select the level you want to tackle from a minimalist hub world of sorts. The game isn’t as linear as its predecessor either. In MIND CONTROL DELETE, you have a wide array of power-ups and perks at your disposal. The original SUPERHOT couldn’t have cared less about your well-being, telling you to sort stuff out with no health, weaponry, or power-ups besides the admittedly overpowered possession mechanic. This is when MIND CONTROL DELETE truly begins.
#SUPERHOT MIND CONTROL DELETE POWERS HOW TO#
It will finally give up on convincing you to stop playing it, and it will just give you a ton of new perks, throw you into a huge gauntlet of new levels, and tell you to figure out how to bear it. The game will constantly tease you throughout these levels, however, asking you if you still want more, even after some fake end credits scenes. A linear section of straightforward levels that test your awareness and time management skills, just like in 2016. The game begins just as if you haven’t stopped playing the original SUPERHOT after all these years. This is more of a standalone expansion that uses the same gameplay loop from before, stretching it to a near neverending extent. It’s not exactly a sequel, although it assumes you have played the original right from the get-go. “Oh, you want more SUPERHOT? Here’s more SUPERHOT! Choke on it!”. MIND CONTROL DELETE can be summarised as the SUPERHOT developers venting at everyone who has complained about the original game’s short duration.
